The point at which it differs from the rest of the applications is the way in which the complexity of our application is managed. In existing applications most of the things are done using highly sophisticated hardware either embedded into the computer or placed on the user which in turn would cost a lot. In that scenario role of our application comes into play where it will not be required sophisticated hardware on either case. The hidden complexity will be managed by the software and commodity hardware components which will be easily and affordably available will only be there for sake of the purpose. Another notable fact is the kind of the target audience for this system. The target audience is the average set of people who does not have that much computer literacy. So the majority of them find it uncomfortable to continue with that and all what they want is to feel the experience provided by this system with minimal effort without having to struggle severely understand and use the system. Otherwise they are dissatisfied with the system no matter how sophisticated the system is. Since this system could be developed in order to capture such market, this would be great project people who do not have computer literacy.
This innovative research would consider not only the movement, but also the speed of action. Eventually this gives an interaction which is much natural and user friendly. Person throws a spear and a stone to a river are two different activities. But both activities contain almost similar movement. Only change might be the speed.
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