Wednesday, October 20, 2010

Introduction

At a time where there are rapid advances in the field of Human Computer Interaction we have decided to give it another interpretation through the fulfillment of our project. This is one of the major emergent fields in the world of computer technology and people are all the way investigating to come up with advanced interactive interfaces. As it is mentioned above; the project “BubbleBoy" is an innovative, interactive 3D interface using full body motion. Obviously the interaction between the human and computers is done at the user interface which includes both software and hardware.
Sometimes one may think is this something to be invented as there are some applications already of same nature and in that case is there a room for a research component. Yes we also agree with the fact that there are applications with similar behavior as that of ours. But at the same time it should be noted that what we are expecting to do is not same as existing applications.
Nowadays we see lots of advanced user interactive interfaces are coming up to the market. Actually we can find that they are really eye catching and enriched with lot of features once we engage with them. But there are considerable amount of minus points when it is come to communication between computer and human, complexity of hardware and at the same time the software with prevalent systems. The concept of usability of the product is admired most and our main attention in developing the interfaces will be primarily based on that concept. A nice interface does not always mean a user friendly design. It is required badly an interface to be attractive. But at the same time it should fit with the ultimate users expectations. Otherwise the whole purpose of the introducing this product to the customers is lost if the users are not satisfied with the procedures they have to follow in order to facilitate out of this system and they anymore do not want the purchase the product.
That is the pathetic fate of the not user friendly yet unfortunately highly sophisticated products. The best example would be the some current implementations of ATM machines. At the time when the transaction is done the user is frustrated with the whole lot of questionnaire which has come across through the machine. And it is really a bad design of interfaces and a major drawback with most of that system. Likewise there are lots of systems in which they lack the capability of getting things much easier even for an average user and it should be simple enough to a novel person to be adapted with few steps. With contrast to a bad designs if we look into the reason behind the large popularity earned by the mobile phone it is designed in such a manner once the user dial the number of the person whom he or she wants to contact making a call is just a matter of pressing one button without undertaking so much steps.
By taken those facts into consideration in the scope of our project we will make sure that we design the interfaces always pertaining to the fact of ease of use. The interactive techniques we are going to exploit will not consume lot of steps to get to the business. And most importantly system will be configured in a way that has default settings for every stage that user may come across. After exploiting all these features it will be still capable of giving the same experience or even better than that when compared to the applications which use sophisticated hardware devices. For an instance think of a virtual environment which simulate an inside view of a swimming pool. The virtual environment is being subjected to change not only by the way user moves his hand but also by the speed at which user moves his hand. So in order to meet these expectations sound research components will be needed to choose the most optimal technology from rest of the optimal solutions that are available there and we have to come up with our own algorithms undoubtedly and it will realize the objectives of the course module as it is expected.
Moving onto the application areas we can see this concept is exploited as an effective remedial measure in various kinds of fields. Those includes environments for old and disabled people to have experiences which are difficult to have in real, movie industry for animated and real-life motion pictures, the video game industry to create assets for video games the science sector to create highly detailed models of chemical compounds, e-learning systems like virtual tutors to present learning materials, e-commerce systems to have electronic institutions to grab customers, e-tourism to foster tourism where tourists are impersonated as an avatar as well as host of uses depending on the application domain.

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